Shizen VR
(Shizen 自然 = "Nature")
Visitors to traditional Shodō (Japanese calligraphy) museums need an immersive experience that connects them to the story of the artwork, and guides them through the meditative state of the artist.
Shizen VR is a relaxing virtual reality experience for museum and cultural event-goers to engage with Shodō artworks in a meditative state by using their own breathing to control the calligraphy paint strokes.
Shodō (Japanese calligraphy) is a widely celebrated artform in Japan, with great artworks known for being painted by calligraphers who achieve deep meditative states. Contrary to the mindfulness of the craft, these renowned artworks are often passively viewed in dull, crowded museums. We wanted to design a better way for people to actively engage and connect with calligraphy artwork.
This project was completed during a two-week design exchange program in Japan between Stanford University and Keio University. The broad goal of this exchange was to design an experience that bridges traditional crafts and new technology. During our trip to Japan, we learned about many traditional Japanese crafts, but became most intrigued by Shodō because it's one of the most widely practiced artforms in Japan, and Keio University is in close proximity to calligraphy museums and experts.
VR Prototyping in Unity, Animation
Virtual Reality prototype (HTC Vive)
Received interest from Keio University partners and vendors to create an installation in Olympic Park for the 2020 Olympics.
2 weeks
We took a Shodō class in Tokyo and interviewed the instructor to better understand the physiological and meditative practices behind the craft. The instructor helped us understand that breath control and good posture is important while mindfully painting strokes.
We visited the Taitō City Calligraphy Museum in Tokyo to observe how visitors move through the exhibits and view the Shodō artworks. We noticed visitors often had to slouch over, or stand uncomfortably to view the artwork.
Photos from our calligraphy class where we learned more about the posture and breathing techniques for creating Shodō.
Posture and breathing are connected. Both are important when painting each stroke of a character.
"... the whole idea of breathing is important, and how you put in power and less power — that transference of energy... Posture is really important. It's about taking in your breath and having your diaphragm ready."
-Shodō Instructor
Observing an expert's process is more compelling than seeing the final artwork in a museum.
"It's an entirely different experience than seeing Shodō in a museum. When seeing the person doing it, you're part of the process, you understand the process."
-Shodō Instructor
Contrary to the mindful posture and breathing in Shodō, artworks are viewed in uncomfortable positions.
We noticed museum visitors often had to slouch over, or stand uncomfortably to view Shodō artworks in display cases and on walls.
There's an opportunity to make viewers feel more connected to the artwork by immersing them in the physiological, meditative state (posture + breathing) that Shodō experts describe. Ultimately, helping them better understand and appreciate the meditative process of the artist.
So...
I used binaural recording for guided meditation and nature sounds to immerse viewers in a 360° soundscape and engage them in breathing exercises.
I used the Unity game engine to create a simple virtual reality experience to immerse viewers in a 360° landscape.
I used After Effects to create simple calligraphy animations, allowing viewers to experience a Shodō artwork stroke by stroke.
I quickly storyboarded the expereience of how a musuem visitor would encounter and participate in the experience.
Accompanied by the voice of a Shodō artist, viewers are told the story of a popular poem while being guided into a meditative state.
As viewers are guided into a meditative state, they are instructed to recreate the Shodō artwork by taking controlled breaths. Each breath triggers a stroke of calligraphy. After the experience, their personalized shodō is theirs to keep in the form of a video.
For our prototype, we were able to use microphone audio input to trigger calligraphy stroke animations. Since we learned from experts that breathing informs the brush strokes, in the future we want to use a breathing sensor to capture the inhalation and exhalation thresholds — allowing users to generate unique calligraphy based on the nuances of their breathing.
Rough example chart of how breath instensity might inform the appearance of a calligraphy brush stroke.
Viewers would be able to enter a booth built from materials that emulate the aesthetic, feeling, and smell of a Japanese temple, which is where many traditional Shodō artworks were painted.
Illustration was created by project teammate, Harry Krekoukiotis.
Photos from our presentation, user testing, and feedback sessions with our professors and Keio University faculty.
A new way to teach Shodō with focus on breathing and posture as opposed to excessive repetition: Traditionally, Shodō is taught via repetition and "drill and kill" methods with little focus on the mindfulness components.
An installation in airport terminals for visitors to experience before they arrive in Japan: Our professors and colleagues see our project as being an opportunity to bring awareness of Japanese art and culture to visitors before they arrive to Japan.
An installation in Olympic Park for the 2020 Olympics in partnership with a Keio University vendor: Keio faculty expressed interset in our project being a dedicated installation in Olympic Park for the 2020 Olympics in Toyko.
Perhaps the biggest constraints were the two-week time frame and the language barrier. These challenges seemed daunting at first, but I believe we overcame them through the following:
© Copyright Kenneth Fernandez 2019. Designed with ♥︎ in San Francisco, California.